PvP: PLAYER AGAINST PLAYER
PvP is the abbreviation for “player versus player”, and refers to a special, individually-configurable mode that allows you to battle other like-minded players. In order for you to be able to activate PvP, you will need to switch to PK mode. There are many ways to take part actively in PvP.
The following events are completely PvP:
CASTLE SIEGE (MERAK)
During a castle siege, one group of guilds attacks a castle being defended by another guild and its allies.
The castle siege takes place takes place every Saturday between 6 p.m. and 11 p.m. and on Sundays between 1 p.m. and 11 p.m. It lasts for approx. one hour and is fought to the southwest of the city of Kherum in Merak.
CHAOS SIEGE (DRATAN)
During a chaos siege, one group of guilds attacks the pyramid, which is being defended by another guild and its allies.
The chaos siege takes place takes place every Sunday between 6 p.m. and 10 p.m. or on Sunday between 1 p.m. and 6 p.m. It lasts for two hours and is fought to the southwest of the city of Majar in Dratan.
A guild battle is good practice for “real” battles. It is also good practice for PvP battles, without your disposition becoming negative. In order to start such a battle, the guild leader must challenge another guild. In addition, the system also allows money to be bet on the outcome of the battle.
Press [Alt+G] in order to send a challenge, choose an opponent, and then click on “Register Guild Battle”.
Once the challenge has been accepted by both guilds, a board will appear to members of both guilds on the right side of the screen. All guild members can now be attacked, and in turn is also able to attack all players from the other guild, regardless of their location in the corresponding region. However, this only applies to those guild members who were located in the same region when the guild battle was initiated. The guild battle ends after a preset period of time.
The winner of the battle is the guild who is able to count the most number of victories against members of the other guild when the time runs out.
But if the challenge is declined, none of the above will take place.
Regardless of the outcome of the guild battle, 5 % of the bets placed will be retained by the system. The remainder of the bets will be awarded to the winners of the battle. If the guild battle ends in a tie, both guilds will be refunded their bets minus the 5 %.