The healer is very light-footed and in light armor, which makes her very easy to attack. To compensate for this disadvantage she has numerous healing and protective abilities, which she can also apply to her allies.
At Level 31, the healer can choose between the two specializations Archer and Cleric.
The status points of the healer have the following effect:
- Strength (STR): Increases physical attack
- Dexterity (DEX): Increases the chance of deadly and critical hits
- Intelligence (INT): Increases the magical attack
- Constitution (CON): Increases maximum health and maximum mana
The healer learns her abilities at her master. The master of the Healers is in the city of Randol (Juno) in the Master Quarters..
Masters of the Healers or Masters of all classes can also be found in other cities..
When the Healer reaches Level 31, she can choose one of two specializations with her Master. She has the choice between the nimble archer and the healing cleric. If later on it appears that the chosen specialization was not the right one, it can be changed at any time.
To select one of the two specializations, the following prerequisites must be met:
The level 30 skill "Double Stingshot" must be level 5.
50.000 Gold must be inventory
The Archer is a nimble elf who attacks her opponents from a distance. She has high attack and knows to put enemies out of action with her many skills.
Weapon type: Bow
Status Points bonus: Dexterity
- High speed of movement
- Great accuracy
- Can weaken opponents (Debuff/DoT/Stun)
- Area of Effect (AoE)
- High chance of critical and deadly hits
- Low physical defense
- Low heal ability
- High mana consumption