The Sorcerer

The Sorcerer is one with nature and the elements which he has made his own to use for his protection as well as for attacking.
At Level 31, the sorcerer can choose between the two specializations Elementalist and Specialist.

The status points of the sorcerer have the following effect:

  • Strength (STR): Increases physical attack

  • Dexterity (DEX): Increases the chance of deadly and critical hits.

  • Intelligence (INT): Increases the magical attack.

  • Constitution (CON): Increases maximum health and maximum mana.

The sorcerer learns his abilities at his master. The master of the Sorcerer is in the city of Randol (Juno) in the Master Quarters.

Masters of the Sorcerers or Masters of all classes can also be found in other cities.


When the Sorcerer reaches level 31, he can choose one of two specializations from his Master. He has the choice between the Elementalist and his spirits or the transforming Specialist. If later on it appears that the chosen specialization was not the right one, it can be changed at any time.

To select one of the two specializations, the following prerequisites must be met:

The level 30 skill "Ice Spike" must be level 5.

50.000 Gold must be inventory


The elementalist can summon the spirits of earth, fire, water and air so that they can support him in his fights and he himself does not get into the trajectory. He also has useful abilities to strengthen his allies.

Weapon Type: Fallarm/Polearm

Status Points bonus: Intelligence


  • Can summon spirits to help
  • Area of Effect Skills (AoE)
  • Can make enemies incapacitated


  • Low defenses
  • No healing skills
  • Low attack damage

Elementalist Skills

Elementalist Skill: Jail of Water

Jail of Water

The elementalist petrifies his opponents with the help of the water spirit and keeps them in the water jail.

Elementalist Skill: Chain Lightning

Chain Lightning

The elementalist hits up to 8 enemies with the chained lightning.

Elementalist Skill: Hand of Earth

Hand of Earth

The Elementalist summons a Hand of Earth with the help of the Earth Spirit to attack up to 8 enemies.


The specialist never fights in his own form, but uses the power of the elements to transform himself into a metal clad knight or a fiery demon. While the knight form has a strong defense, the demon form is particularly dangerous with his fast attacks.

Weapon Type: Scythe

Status Points bonus: Intelligence


  • Can change forms depending on the situation
  • High attack speed
  • Area of Effect (AoE)
  • Good physical defense


  • Low hit probability
  • No healing skills

Specialist Skills

Specialist Skill: Firewind Evocation

Firewind Evocation

The specialist turns into a fiery demon, which can cause great damage.

Specialist Skill: Earthsea Evocation

Earthsea Evocation

The specialist turns into a high-defense, metal clad knight.

Specialist Skill: Winds Blessing

Winds Blessing

The specialist uses the wind blessing to extend many skills in their duration.

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